1.
使用 System.Net.Sockets API 创建一个套接字并连接到服务器。为了清楚起见,System.Net.Sockets API 的调用被封装在 SocketClient 类中。
定义头(使用 _socket 变量存储 Socket 对象。_clientDone 变量是一个 ManualResetEvent,用于协调通过Sockets API 调用的异步调用):
// Cached Socket object that will be used by each call for the lifetime of this class Socket _socket = null; // Signaling object used to notify when an asynchronous operation is completed static ManualResetEvent _clientDone = new ManualResetEvent(false); // Define a timeout in milliseconds for each asynchronous call. If a response is not received within this // timeout period, the call is aborted. const int TIMEOUT_MILLISECONDS = 5000; // The maximum size of the data buffer to use with the asynchronous socket methods const int MAX_BUFFER_SIZE = 2048;
在 SocketClient.cs 中,添加以下方法,该方法将创建 TCP 套接字,并向服务器发送异步连接请求。此操作的响应将由内联回调进行处理
public string Connect(string hostName, int portNumber) { string result = string.Empty; DnsEndPoint hostEntry = new DnsEndPoint(hostName, portNumber); _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); // Create a SocketAsyncEventArgs object to be used in the connection request SocketAsyncEventArgs socketEventArg = new SocketAsyncEventArgs(); socketEventArg.RemoteEndPoint = hostEntry; socketEventArg.Completed += new EventHandler(delegate(object s, SocketAsyncEventArgs e) { result = e.SocketError.ToString(); _clientDone.Set(); }); _clientDone.Reset(); _socket.ConnectAsync(socketEventArg); _clientDone.WaitOne(TIMEOUT_MILLISECONDS); return result; }
2.
public string Send(string data) { string response = "Operation Timeout"; // We are re-using the _socket object that was initialized in the Connect method if (_socket != null) { // Create SocketAsyncEventArgs context object SocketAsyncEventArgs socketEventArg = new SocketAsyncEventArgs(); // Set properties on context object socketEventArg.RemoteEndPoint = _socket.RemoteEndPoint; socketEventArg.UserToken = null; // Inline event handler for the Completed event. // Note: This event handler was implemented inline in order to make this method self-contained. socketEventArg.Completed += new EventHandler(delegate(object s, SocketAsyncEventArgs e) { response = e.SocketError.ToString(); // Unblock the UI thread _clientDone.Set(); }); // Add the data to be sent into the buffer byte[] payload = Encoding.UTF8.GetBytes(data); socketEventArg.SetBuffer(payload, 0, payload.Length); // Sets the state of the event to nonsignaled, causing threads to block _clientDone.Reset(); // Make an asynchronous Send request over the socket _socket.SendAsync(socketEventArg); // Block the UI thread for a maximum of TIMEOUT_MILLISECONDS milliseconds. // If no response comes back within this time then proceed _clientDone.WaitOne(TIMEOUT_MILLISECONDS); } else { response = "Socket is not initialized"; } return response; }
3.
public string Receive() { string response = "Operation Timeout"; // We are receiving over an established socket connection if (_socket != null) { // Create SocketAsyncEventArgs context object SocketAsyncEventArgs socketEventArg = new SocketAsyncEventArgs(); socketEventArg.RemoteEndPoint = _socket.RemoteEndPoint; // Setup the buffer to receive the data socketEventArg.SetBuffer(new Byte[MAX_BUFFER_SIZE], 0, MAX_BUFFER_SIZE); // Inline event handler for the Completed event. // Note: This even handler was implemented inline in order to make this method self-contained. socketEventArg.Completed += new EventHandler(delegate(object s, SocketAsyncEventArgs e) { if (e.SocketError == SocketError.Success) { // Retrieve the data from the buffer response = Encoding.UTF8.GetString(e.Buffer, e.Offset, e.BytesTransferred); response = response.Trim('\0'); } else { response = e.SocketError.ToString(); } _clientDone.Set(); }); // Sets the state of the event to nonsignaled, causing threads to block _clientDone.Reset(); // Make an asynchronous Receive request over the socket _socket.ReceiveAsync(socketEventArg); // Block the UI thread for a maximum of TIMEOUT_MILLISECONDS milliseconds. // If no response comes back within this time then proceed _clientDone.WaitOne(TIMEOUT_MILLISECONDS); } else { response = "Socket is not initialized"; } return response; } /// /// Closes the Socket connection and releases all associated resources /// public void Close() { if (_socket != null) { _socket.Close(); } }